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I wish this was accesible for us windows users...

@JonatBender I assume you mean Windows Mixed Reality?  If so I've been playing it flawlessly for a few days now through SteamVR.  Have you gotten SteamVR working yet?  

Finally an update! & finally we can buy it! Thanks so much :*

I see you put out an Early Access version on Steam, I'd like to support you and want to put money in your pockets rather than Steam's if at all possible

Are you going to sell the game here too any time soon, or would you rather I get the Steam version?

Thank you, Gaeel! I don't have any plans to release on in the near future as I want to keep things simple for now. please go visit my Steam page. Thanks again!

This game is the best VR experience i had to this date ! Keep going with  this !

Needs a turn around function man, i'm not in 360 it's not really playable for me, it's sad because i like this game !

Just wanted to say you still have one of the best running and immersive vr games i have played to date, you chose the graphic style sensibly to accommodate our current VR headset capabilities and for that reason the game feels and runs excellent and fluid. I played this not long after you released on Itch and still jump on especially to show others the potential of VR gaming. Im glad your on steam now and hope you can continue the awesome work. 

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Just downloaded for my Rift the other day. The game looks amazing and controls awesome. But, because I usually only do front facing with minimal physical turning around, it's not really playable for me just yet. Looking forward to a turning update soon, and please add a jump ability (I can't express how disappointing it is to not be able to jump in certain games). I play Serious Sam in full locomotion and it is one of the best VR experiences I have ever had. I'm a firm believer that we can get used to anything we want to if we keep at it. I make it a point to play games that make me uncomfortable and now almost nothing in VR makes me uncomfortable or sick. Options are good. Keep up the good work, this game looks fantastic!

Yo... this is dope.  You certainly know your way around sprytile.

Just gave it a spin with Windows Mixed Reality and it currently has unplayable low performance.  I'm guessing it has something to do with the fact that it is running the WMR software underneath SteamVR underneath the game itself. 

This has a lot of potential and I'm very excited to see what you do with it next!! I love the visual style and the shooting feels nice, and I love the slow moving enemy projectiles that you can dodge

It does need a lot more to it though, as I started to feel like I'm doing the same things over and over within 20 mins of playtime, I would definitely add more weapons, some more enemies (maybe an enemy that flies around you, to change things up a bit) more environment changes and possibly a shop of some kind to buy different upgrades or weapons

Overall, very good!! i'll be following this project and seeing where it goes!

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Hey, version 0.0.4 is amazing! The best the game has been yet. I've been playing/following this game since v0.0.2, the progress is awesome. The rebindable controls are great, and I'm super glad you've kept the point and hold. That's been my favorite movement option in VR yet. Still my favorite VR game, so thanks for letting us play!

I've also posted some of my gameplay on youtube.

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Hi there! This game is super fun in VR. Love the retro graphics, cyberpunk themes, and the control schemes. I definitely found myself playing this longer than like every other title in the Steam VR catalogue. Really nice work :)

I work at Mozilla on the Mixed Reality & VR team (, working on WebVR ( and A-Frame ( We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!


Played last night and loved it!  Gimmie a donate button or make it Early access on Steam, I want to give you money!

Guys, this game KICKS ASS!

for its one of the BEST Upcoming Games in VR, i am not joking!

The only thing missing so far is a way to turn, it would be great if you could map a 90 degree turn to the right stick (Oculus here)

Thanks for this Game!

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One of my favorite VR games right now. I love the aesthetic and the gameplay is good too. My only complain would be that their is too less variety in the levels. Need more enemies (maybe some flying, rocket launching robots or stationary turrets!) and a bit more deco and stuff in the level itself. 

btw (@themikebachmann), I'm playing with a Oculus Rift and TWO sensors in roomscale, no problem at all.  The controller layout is good, I missed some kind of tutorial or guide  at the beginning, took some time to figure out the reloading and stuff.

Also, I would like to hand you some money for the game... How can I donate?


Been a little more than two months since the last update, hows progress going? :)

Awesome concept! I really like the aesthetic. I had issues with turning, however. 

Admittedly, I do not have a third sensor for my oculus so I was not playing in room scale.  So turning around didn't work well for me as my hands would lose tracking. I did feel that the game played great in standing mode so maybe some way to turn the player via the controller, during teleportation possibly as other games do. 

Sorry if that's already implemented and I just couldn't find it. 


also thanks for nerfing those stupid tank things. hahahaha :)

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It would be really great if it was possible to reduce the sensitivity of the touchpad locomotion to have an option to make it more linear.  Otherwise a great game

Great game! I can't wait to see where this is going!

Hey! This game looks so awesome but I cant play it because I have a dk2 :(

I think a non vr and xbox controller support would be great as it extends the amount of people that can play this game.

Fantastic game, one of the best on VR IMO

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Just signed up for to be able to comment on your game! Compound is absolutely awesome and I'm excited to see the demo now on Steam! I have a few suggestions and ideas if you would like to hear them. :)

  • Add tabs to the front of both sides (ambidextrous) of the SMG or the SMG mag, that you have to grab and pull back to 'strip' the mag casing off, behaving like how someone would pull back a bolt. The 'ping' is awesome, but just pressing a button feels flat compared to actually interacting with the firearm.
  • Perhaps this could be added to the pistol as well, actually having to pull back the slide to manually let it cool instead of just pressing a button.
  • Having the firearms be more intractable can free up buttons for other controls in the future if they become necessary.
  • The AI should be able to patrol a path or even wander, this could allow for future stealth gameplay and strategies.
  • AI soldiers should be able to retreat and take cover, it's very easy to lead them around a corner and shoot them one by one.
  • Have a melee weapon, like a knife for back-stabs.

I honestly think you could (and should) charge at least $5 for this game and I'm ready to buy it once a Steam release happens!

I'll be experimenting with new weapons and weapon mechanics soon and I'll try out your suggestions.

I really would like more realistic weapon interactions, but at the same time I don't want to disrupt the flow of the game. It's a really hard balance!

I was thinking of eventually adding melee stealth attacks like neck snapping for humans and wire-pulling for robots but that might be a while off for now.

Thanks for the comments and feedback!!

Oh my dear goodness what a fantastic VR game. We're about to review this and post it to youtube @ Fantastic job NotDead!

I had such a blast playing the update, so much awesomeness has been added!

I had too much fun making a new video out of it! haha.

The update adds a ton of really cool and great stuff and changes the way you have to play. Don't know how hard this would be but I think it would be cool if when you shot the blue barrels they fell over. Also I know I might be the only one but could you make a harder mode I beat the hardest difficulty in around 10-15 minutes. I think one of the coolest parts of vr is the physics so it was awesome to shoot the difficulty signs off the table.

Thanks for the free game and your contribution to a plattform in desperate need of games like yours.

llama911 you can force the pistol to recharge by pressing the track pad, and its good for head shots and shooting the robots cameras, honestly i was clearing the game before with just the pistol so this forces me to switch between the two guns.

I LOVE the UPDATE!!, the only thing i would switch is prolly the pistol be put back to infinite or at least a lot longer b4 it overheats, and maybe more cover in rooms other than that everything is on par.

I would agree on the pistol. The overheat is very quick which makes it almost useless now and forces you to use the smg.

First off, fantastic update. I like the personality the game is developing with the added details and fun stuff. Good work on that.

Second, an idea for the hard difficulty: make the bullets travel faster. Just a thought, I dunno if that would be too obnoxious, but I think it would be fun.

Good job.


Thanks for the encouragement!

And about your bullet idea; the bullets do move faster! It was added in this update. Well, Easy Mode and Medium Mode is the same as before, but all enemy bullets move at double the speed on Hard Mode.

Do you think they should go even faster?

maybe a slider

Ah, not sure, I'll check it out in a bit. I was probably not playing on hard, now that I think about it. I'll get back to you on what I think, but if they go faster, I'm sure it's fine.

you should get a go fund me or patreon, like each goal allows you to update faster but you still update regularly, or this much money for each major update and this much for a minor update. I would like to see this game become one of the most popular vr games but it takes money and time so i think this would be a great idea.

Also Im 13 so I cant really help with much.

Thanks for the suggestion, but money won't help me go faster. Even if I had enough money to quit my job, I can't quit for a bunch of complicated reasons (just yet, anyway). Eventually the dream is to be a full time dev but that dream is still a long way off.

Time, though! I wish I had more. I'll get it done as fast as I can!!

Thanks again!

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the steam download is working!

You wouldn't believe the stress I went through when it wasn't working but had already announced the demo was available. 2 days of smashing my head against the keyboard and the issue was fixed. At least it was a learning experience! Thanks for the message and sorry for the late reply :)

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Another great update, here is a video of me playing it tonight:

A few observations:

  • You can really get swarmed in some plays, like the first door I open had 3 robots and about 5 guys hit me at once
  • Ammo and health drops vanish far too quickly. Unless you clock one and grab it immediately, it's gone. Maybe have them hang around for 30 seconds.
  • Chest high walls are a great addition - I instinctively walked and ducked behind one at one point and blind fired over the top to kill a soldier and robot while under fire, AND SURVIVED :)
  • Same with the new doorways ( i was one who moaned about this before). Now i can reach around a door and hide from fire.

Thanks for the video. Looking at your upload, I'm starting to regret the quick disappear times on the item drops. Will extend those.

I think limiting the number of high-level enemies per room would help when bad RNG strikes. Will fix that!

Great feedback!

Here's the chest high cover moment I mentioned, turns out I did record it.

Sorry for the super late reply - it's been over a week :/

Thanks for the vid!

please post here instantly when we can download the demo on Steam!

OK! I've been refreshing the Steam page and checking my emails constantly all day hoping for a fix. I think it's still early morning in America so it's not their fault, though. It's already 9:30pm where I live so hopefully it won't take too much longer.

it is 8:54am in the US. That's where I live!

Sorry tomboy, it's getting very late here and I still haven't received word so I have to go to bed. I will check first thing in the morning!

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Excellent fun! Keep up the great work. Thanks for the update!


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i see the demo on steam but when you click on it, it brings you back to the main steam page. get them to fix it so i can leave a great rating!

i love the update BTW. hard mode FTW!!

i love the pistol cool down as well. it makes it more of a challange.

EDIT: after reading more of the comments i realize you know about the steam issue.

you are making this game the right way. as far as not coming out with a half a** piece of sh** and charging people for it. your game is far from that. you could charge for this and people will pay...but i think its smart to take it slow and let the people tell you what they want. you are an awesome Dev and you are making an amazing game! Keep up the good work!

I know - it's stressing me out. I must have done something stupid to break the Steam page. I sent Valve am email; hopefully they can help me out.

I just noticed your edit. Don't worry, I'm glad you took the time to tell me about an issue as soon as you found it!

And thank you! The community feedback from people like yourself has had a huge impact on compound and on me personally.


Sorry to keep you waiting! Let me know what you think!

So excited to make another video on the new update!

Hey, by the way, I just checked the source code on the steam page and found that the app id doesn't match the app id in the url. I noticed they do match for all of the other pages. Not sure if that is helpful.:

//<a href="" data-ds-appid="615960" onmouseover="GameHover( //this, event, 'global_hover', {&quot;type&quot;:&quot;app&quot;,&quot;id&quot;:615960,&quot;public&quot;:1,&quot;v6&quot;:1} );" //onmouseout="HideGameHover( this, event, 'global_hover' )" class="search_result_row ds_collapse_flag app_impression_tracked">

Good spotting; I had a feeling something has gone wrong with Appids. Appid 615960 is the 'demo' and Appid 615120 is the page for the (currently non-existent) full game. For some reason the store wants to display 615120 (not released) when you click on 615960. Hopefully someone at Valve can help when office hours have started again. My big "Steam debut" has been a total disaster so far! :P

Haha, it's better for the hype buildup. 👍 I bet your game will crush those stats once it starts being seen. Can't wait to upload my lets play on it! It was way too awesome!

Sounds like an awesome update! Have you got plans for this to come to steam eventually? I'd happily pay £11-15 for the final version of this.

Thank you! And it is on Steam, (just uploaded it a few hours ago) but the download page isn't working. I just sent Valve an email asking them to fix whatever it is I've broken.

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Awesome, will keep an eye out.

Hi this is my first time commenting. Id just like to tell you that your game is awesome I honestly play it more then all my other vr games.

Pros: its difficult and a challenge, I love the point locomotion, and using the sights to line up a shot.

Cons, sometime you enter a room and a robot is directly in front of the door and instantly kills you in the doorway, there is an consistent spawn of items and soldiers glitch into the walls, also a few times I've fallen through the world (but that only happened twice out of to many times to count.

It would be cool to have a difficulty slider that as you move up changes bullet speed, enemy reaction time and stuff like that instead of set difficulty levels. Also can you make an option to make the game more challenging then it is right now.


Thank you very much DrawMaster! I just uploaded a new version that should fix the issues you were having: the robot's engines are make noise so you can hear them behind doors now, and the doors have been totally reworked to have better cover.

Falling though the floor should also be much less likely now as I patched up a lot of holes.

There are now 3 difficulty options that do change things like reaction times and enemy bullet speeds. Easy is much easier than before, and hard is a fair jump in difficulty up, too.

Please give the new version a go and let me know what your thoughts are.


In preparation for release of the new update, I'm doing a few things I've never done before. Some things were way easier than expected, but other things were more complicated than I expected. I'm still aiming for Monday American time but things will probably slip a day or two; hopefully not but I'll give it my best attempt. I've learnt a valuable lesson: saying the most optimistic release date is a bad idea. Next time I'll try to under-promise and over-deliver instead of the other way around.

After it's out I'll be working on a quick mini-update to add some much needed options for locomotion, left handedness, comfort, etc. I'll try to do that as quickly as possible because I want to get back to adding content like new weapons, enemies, maps, etc. It's about time we saw some new weapons and enemy types.

Overall this update took a long time for a number of reasons including a hospital visit and a broken Vive and a few surprises in my personal life but productivity is back up and hopefully that means the updates will come faster, too.

Big thanks to everyone who visits this page all the time and leaves comments, and thanks again for your patience and putting up with the delayed updates.

No problem dude. The game is great and unique. It's better you take your time to make it everything you want it to be.

Done! You'll have to download it here for now as even though I finally got it on Steam, I've managed to break the steam download page somehow and no-one can view it. Thanks for your patience!

awesome dude

Steam version is finally working if you're interested :)

I vote for a closed beta test for this weekend only...starting now. :)

Think the update will be out by the weekend?

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Almost certainly yes (fingers crossed!)

EDIT: Dammit! It's done but I can't release until Monday for reasons. Also, I thought it was Thursday today because I am an idiot. It's a shame because it would have been nice to release today... at least this gives me the weekend to clear up any last minute bugs and to look for problems. Sorry!!!!!

See my edited reply ...

Can you email me a copy I can test bugs? If not I totally understand I just love your game.

llama I'm sorry just hold on a little longer! And thank you so much for saying that, you are awesome

Is there any chance we could have an Update log before it's released?

Sure! Also, I'm pretty sure I've missed out lots of other things but this is most of it:

- Pistol rebalance
* Pistol can overheat
* Pistol has heat indicator to avoid overheating
- Total sewer overhaul
* New rooms types
* Various objects in the room that can be used as cover and add visual flair
* Many cosmetic items attached to the walls to make things look different
* Improved map generation algorithm
* The location of the spawn room in now completely random
* Doors have more cover for better firefights
- Total audio overhaul
* Audio feedback for picking up new magazines
* Enemy soldiers yell when they see you
* Bullets emit sound with doppler effect
* Enemy soldiers have heavy footstep sounds; you can hear them coming
* Robots have engine sounds and emit smoke; you can hear them coming and see them better
* Lots more audio cues to make the player more aware of what is happening around them
- Difficulty options
* Easy mode: Deal double damage
* Easy mode: Get 5 health instead of 3
* Easy mode: Item drops twice as likely
* Normal mode: Same as before
* Hard mode: Bullets move twice as fast
* Hard mode: Item drops half as likely
* Steak!
* Cherry pie!
* Vodka!
- Most objects including dead bodies can be picked up and thrown around
* Picked up objects can be used as a shield (but only once)
- Better splash screen
- Lots more I've probably forgotten!

- Improved instructions
- Enemies (esp. robot) get stuck on corners less
- Removed confusing ambient door opening sound effect
- Made SMG magazine orientation more obvious
- Made it easier to pickup magazine item drops
- Lots more I've probably forgotten or too minor to mention!

What I'm working on now:
- Make critical hits clear to the player
- Items despawn, blink before disappearing
- Enemy A.I. tweaks
- (new bug) The minimap has holes in it sometimes :(
- Small cosmetic tweaks to new room types
- Renderer for left controller sometimes turns itself off
- More realistic booze drinking

Bug fixes:
- Fixed soldiers phasing into walls when kneeling
- Fixed particles effects remaining on weapons after map reset
- SMG reloads on map reset
- Fix being able to teleport out of level in tunnels (some exploits still possible on some roof areas)
- Fix robots going crazy/glitching when driving over dead bodies
- Fix the gap in the soldier's hitbox between their head and chest

Known bugs:
- Some teleport exploits still possible on some roof areas
- Enemy soldiers sometimes play walk animation on the spot after player dies
- Player can still eat hamburgers after death
- Player can still open doors after death
- Bullet sound cuts out if bullet immediately hits something after being fired
- Player can shoot / teleport through walls if they put their hand through objects

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