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I love this game. I play all the time on my Rift. My Cousin just purchased a quest and this game would be great for his quest system. You should make this Quest compatible. I see a lot of people online that are looking for this as well.


Hey there, Compound looks like an astounding game and i wanted to inquire on behalf of SideQuest about how open to a Quest VR port you may be. If you do decide to at any point consider a Quest port we do hope you will consider contacting us or our discord
With SideQuest you can easily set up a listing for Quest users and link it directly to for easy testing, distribution and installation. Users can install with a couple of simple button clicks and if you so choose you can have your game purchasable though SideQuest listings by setting a price on, Listing a game on SideQuest is also completely free we have a very large and fast growing user base that i hope may help you reach many more users if you decide to port your game at any point. We also have a statistics tracker system that lets you track downloads, views and more. If you are at all interested there is more information on how one can submit an application or game to SideQuest here:

And for an example of a listing currently on us using Itch integration you can see here:

We hope you have an awesome day whatever the case and wish the best to you and your game no matter where VR may take you.

how i can download it

Perfectlly works on WMR! There are a few enamies and guns, but it still really enjoyable game.

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i tried the demo i look forward to getting the game im really glad you guys went through with making this into a full fledged game

Hey there, I followed this game since its demo release here on Itch and recently bought the game on Steam. Just wanted to say you did an amazing job and made one of the most fun VR games available right now. 

The only issue I have is that the "double tap to drop" does not work yet for Index controllers. 

I'm looking forward to see what you create in the future, cheers!


Port to Oculus Quest, get lots of money.



I've played this game since it's alpha, and I *need* an Oculus Quest port!  Take my money!


quest version pls!!

yes!!! Please make a quest version!


Dear Developer, Im itchying to buy this game for Oculus Quest! Make it happen!


laughter off in the distance


Oculus quest support would be awesome !


This VR game is one of the best! Do you plan to port it to the Oculus Quest? I would buy it!

Nice game, like the retro feel. Just did a video on the version. Will need to check out the Steam version as it seems like it has a lot more updates. I used a Windows Mixed Reality and all seemed to work well.


I would buy it if I could play it on the oculus quest. Please port it.

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I would buy an Oculus quest if this were available.  I have the demo from when it was initially released, running on my HTC Vive.  This would be a great game to bring to a mates house to show off retro gaming style, done brilliantly in VR, with no PC required.  Please make it happen.


Just got the oculus quest, great console. I would love to see this on quest. Much love.


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Hi there!
big fan of your game!
Growing up in the early 90's this is basically my childhood fantasy and it has given me so much joy allready.

Question: any chance of releasing on the Oculus Quest?? - This game seems like the ultimate quest game!


LOVE where this is going so far. It needs a boss at the end, like the cyborg CEO of the corporation making the virus. Maybe he gives you a special gun or armor or something for the next loop... maybe it should get harder each loop somehow...

Can you make a mac version of this?

He can't, the mac does not run VR software.

Have you thought about doing a normal version in addition to vr?

Hey! I just tried the demo and it is AWESOME!

I wanted to play something like this in vr for a long time!

One question, I am a Windows Mixed Reality owner and I couldn't configure to use the left stick(not the touchpad) for my player movement, is there anyway to do that? Thank you!

I was immediately attracted to the art stile of this game when I saw the screen shots... Then I saw the video and it's in VR. Unfortunately I can't imagen I'll be getting VR any time soon, if ever. So that's pretty disappointing.

I wish this was accesible for us windows users...


@JonatBender I assume you mean Windows Mixed Reality?  If so I've been playing it flawlessly for a few days now through SteamVR.  Have you gotten SteamVR working yet?  

Finally an update! & finally we can buy it! Thanks so much :*

I see you put out an Early Access version on Steam, I'd like to support you and want to put money in your pockets rather than Steam's if at all possible

Are you going to sell the game here too any time soon, or would you rather I get the Steam version?

Thank you, Gaeel! I don't have any plans to release on in the near future as I want to keep things simple for now. please go visit my Steam page. Thanks again!


This game is the best VR experience i had to this date ! Keep going with  this !

Needs a turn around function man, i'm not in 360 it's not really playable for me, it's sad because i like this game !

Just wanted to say you still have one of the best running and immersive vr games i have played to date, you chose the graphic style sensibly to accommodate our current VR headset capabilities and for that reason the game feels and runs excellent and fluid. I played this not long after you released on Itch and still jump on especially to show others the potential of VR gaming. Im glad your on steam now and hope you can continue the awesome work. 

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Just downloaded for my Rift the other day. The game looks amazing and controls awesome. But, because I usually only do front facing with minimal physical turning around, it's not really playable for me just yet. Looking forward to a turning update soon, and please add a jump ability (I can't express how disappointing it is to not be able to jump in certain games). I play Serious Sam in full locomotion and it is one of the best VR experiences I have ever had. I'm a firm believer that we can get used to anything we want to if we keep at it. I make it a point to play games that make me uncomfortable and now almost nothing in VR makes me uncomfortable or sick. Options are good. Keep up the good work, this game looks fantastic!

Yo... this is dope.  You certainly know your way around sprytile.

Just gave it a spin with Windows Mixed Reality and it currently has unplayable low performance.  I'm guessing it has something to do with the fact that it is running the WMR software underneath SteamVR underneath the game itself. 

This has a lot of potential and I'm very excited to see what you do with it next!! I love the visual style and the shooting feels nice, and I love the slow moving enemy projectiles that you can dodge

It does need a lot more to it though, as I started to feel like I'm doing the same things over and over within 20 mins of playtime, I would definitely add more weapons, some more enemies (maybe an enemy that flies around you, to change things up a bit) more environment changes and possibly a shop of some kind to buy different upgrades or weapons

Overall, very good!! i'll be following this project and seeing where it goes!

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Hey, version 0.0.4 is amazing! The best the game has been yet. I've been playing/following this game since v0.0.2, the progress is awesome. The rebindable controls are great, and I'm super glad you've kept the point and hold. That's been my favorite movement option in VR yet. Still my favorite VR game, so thanks for letting us play!

I've also posted some of my gameplay on youtube.

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Hi there! This game is super fun in VR. Love the retro graphics, cyberpunk themes, and the control schemes. I definitely found myself playing this longer than like every other title in the Steam VR catalogue. Really nice work :)

I work at Mozilla on the Mixed Reality & VR team (, working on WebVR ( and A-Frame ( We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!


Played last night and loved it!  Gimmie a donate button or make it Early access on Steam, I want to give you money!

Guys, this game KICKS ASS!

for its one of the BEST Upcoming Games in VR, i am not joking!

The only thing missing so far is a way to turn, it would be great if you could map a 90 degree turn to the right stick (Oculus here)

Thanks for this Game!

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One of my favorite VR games right now. I love the aesthetic and the gameplay is good too. My only complain would be that their is too less variety in the levels. Need more enemies (maybe some flying, rocket launching robots or stationary turrets!) and a bit more deco and stuff in the level itself. 

btw (@themikebachmann), I'm playing with a Oculus Rift and TWO sensors in roomscale, no problem at all.  The controller layout is good, I missed some kind of tutorial or guide  at the beginning, took some time to figure out the reloading and stuff.

Also, I would like to hand you some money for the game... How can I donate?


Been a little more than two months since the last update, hows progress going? :)

Awesome concept! I really like the aesthetic. I had issues with turning, however. 

Admittedly, I do not have a third sensor for my oculus so I was not playing in room scale.  So turning around didn't work well for me as my hands would lose tracking. I did feel that the game played great in standing mode so maybe some way to turn the player via the controller, during teleportation possibly as other games do. 

Sorry if that's already implemented and I just couldn't find it. 

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